kovarex, Albert, V453000, Bilka, Sanqui

kovarex, Albert, V453000, Bilka, Sanqui



22 Feb

Playtesting (kovarex)

We have been playtesting a few days this week. There were some things we had to fix on the fly, but we still were able to play quite a lot, so I would say that it went surprisingly well. We have been able to get 3 multiplayer bases into a late game stage.

Tile pollution tweaks

As we played 3 different games already, we discovered that the tile pollution absorption values are quite weird. Water was actually absorbing more pollution than grass, which in combination with the fact that water heavy worlds have less biters and more choke points, makes it way too easy compared to a desert world. In addition, grass and sand pollution absorption was brought closer together, as the difference between desert world and grass world when it comes to bitter attack intensity was way too high.

Pollution absorb setting

In 0.16 one of the the map starting settings related to pollution is called Dissipation rate. Its tooltip says "Control how f...

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